Phantasmal force 5e roll20. There’s very little uncertainty with Shadow Blade’s rules, but the spell will force you to constantly consider the lighting in the room, as players will be eager to get advantage on their attack rolls if they can. Phantasmal force 5e roll20

 
 There’s very little uncertainty with Shadow Blade’s rules, but the spell will force you to constantly consider the lighting in the room, as players will be eager to get advantage on their attack rolls if they canPhantasmal force 5e roll20  By continuing to use our site, you consent to our use of cookies

You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or. By continuing to use our site, you consent to our use of cookies. 5e Arcane Trickster is a Rogue who gains access to spells from the Wizard spell list. You can cast it with one action and choose an area that is no more than 120 feet away from you. Type: 2nd-Level Illusion. I miss. This is a basic tutorial to help you get started as a player. Monsters. A Bestiary of Fey Creatures . Armed with the rites of forbidden blood magic and a willingness to sacrifice their own. Creating the Campaign. Idk if this is how it’s set up in. If not, the DM should give a bonus to saving throws against this spell's attacks. This sourcebook provides you the tools and tips to help create your characters, equip them, and send them out into the world. The best uses of the spell are to generate reactions from the creature. By continuing to use our site, you consent to our use of cookies. The target must make an Intelligence saving throw. How to set up Star Wars FFG on Roll20. Fey creatures can be found throughout several D&D 5e adventures, including the recently released Wild Beyond the Witchlight – a campaign set explicitly within the Feywild. Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch. They both produce "visible phenomena. The target must make an Intelligence saving throw. 魅影之力Phantasmal Force. Fear, or for helping PCs pass their saves. Ability Score Improvement (Feat) – War Caster Sorcerous Versatility – Pick this optional class feature. Read more. This spell allows you to change the appearance of any number of creatures that you can see within range. Innate Spellcasting: The couatl's spellcasting ability is Charisma (spell save DC 14). detect thoughts, mirror image, phantasmal force, suggestion. Usable By: Bard, Sorcerer, Wizard. These digital rulebooks are accessible in any browser and integrated into Roll20! The D&D DM Starter Bundle includes the Player's Handbook, Dungeon Master’s Guide, Monster Manual, and D&D Essentials Kit. Level 5. On a failed save, you create a phantasmal. Phantasmal Force - 2nd level. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. But now, in the lower areas of Calimport, there are those who fight for Gold. Phantasmal Web. An incorporeal creature isn't affected. Roll dice right from your sheet, track your spells, inventory, hit points, and more. Casting Time: 1 action. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. Thank you all for the advice in the other thread. g. The caster should create an illusion of something he or she has seen. Level 4. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. Or maybe once the phantasmal force becomes real, it remains true that only the target is convinced of its reality and everyone else is affected by the phantasmal creature or object, yet still disbelieves. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no. If the warded creature makes an attack or casts a spell that. Hex 5e. Phantasmal Force is great spell, but you should think a little before you decide how to use it. Any spell of 3rd level or lower on the target ends. Sanctuary: (1st-level, 1 bonus action, 30 feet, 1 minute, V/S/M (a small silver mirror)) For the duration, the target is protected. From weakest to strongest, they’re the mezzoloth, the nycaloth, the arcanaloth and the ultroloth. Roll20 uses cookies to improve your experience on our site. Here's what the text of Phantasmal Force says about dealing damage:. While a target is affected by the spell, the target treats the phantasm as if it were real. You can optionally use one of your 2 uses of Chronal Shift at the same time, but only if it's super important, otherwise you probably want to save Chronal Shift to support your encounter-winning spells like e. Warlock: The Undead. Roll20 uses cookies to improve your experience on our site. Range: 60 feet. Unleash the full potential of Phantasmal Force in D&D 5e with our comprehensive guide. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane. An immobile, invisible, cube-shaped prison composed of magical force springs into existence around an area you choose within range. This spell channels vitality into plants within a specific area. Hit: (2d4 + 3) slashing damage. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster. spells, requiring no material components: At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers 3/day each: counterspell, darkness, dominate person, sanctuary. Each round on your turn, the phantasm can deal 1d6. Hi, I'm using the D&D 5E by Roll20 character sheet. Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute You craft an illusion that takes root in the mind of a creature that you can see within. You attempt to suppress strong emotions in a group of people. Spells – –phantasmal force, +spirit. Classes: Cleric, Paladin, Warlock, Wizard. Back in previous editions before they condensed the number of spell schools, phantasmal force would've been considered a Phantasm spell, not an illusion. The target must make an Intelligence saving throw. 7th level (1 slot): finger of death. Additionally, the target must succeed on a Constitution saving throw or be blinded until the spell ends. Certain aspects of the sheet have been streamlined or automated to remove. Spells can be used for dealing damage to Enemies, inflict Status. No multiclassing. Disclaimer: All instances of real/reality used in this answer are with respect to the target thinking they're being affected. On a failed save, the target becomes charmed by you for the duration. She'll have Strahd tell them to essentially do the opposite of whatever they were originally doing, or just instruct them to back down. There are two possible uses for the spell, granting either immediate or long-term benefits. The spell’s description clearly states that the spell’s effect is “centered on a point you choose,” not a creature or an object. " there are still several spells missing in the compendium, even from PHB (not to mention add-ons like PotA). Get all the rules needed to create, level up and start adventuring with your D&D characters with helpful tooltips. This spell has no effect on undead or constructs. There is good user support for working with this sheet on the Roll20 forums. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. get an attack of opportunity, the target should still act as though it believes that it will. 2nd. The casting time is one action, the range is 60 feet (5 ft sphere), and the duration is up to 1 minute with concentration. Here is a shot of the setup and the output. Crown of Madness Concentration Enchantment • V, S. Roll20 uses cookies to improve your experience on our site. Unseen Servant. 2) Phantasmal Force cannot actually restrain as it is an illusion, so red hot handcuffs will burn but the target can flinch and 'break them' (they still burn). The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Casting time: 1 Action. place that in an action on the Actions and Abilities tab and choose the use as token action option. Seeming. When you're talking to the player it's affecting, tell them its there. On a failed save, the target takes 2d6 bludgeoning damage and is. On top of the ability to cast spells, Arcane Tricksters gain roguish skills to utilize with their spells. It also includes many of the best parts of 4th Edition, but with simplified, streamlined mechanics. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. Target: The creature you touch. will: alter self (can become Medium-sized when changing his appearance), detect magic, dispel magic, phantasmal force 3/day each: confusion, dream, mislead, programmed illusion. Some other spells' text is a bit cluttered up, e. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Phantasmal force is a 2nd level illusion spell, it’s available on bard, sorcerer, & wizard classes. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Each round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such. g. Prismatic Wall. This spell doesn't protect the warded creature from area. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. The name of the roll, shown in the header of the roll listing. Deal damage to a creature each turn. Shield - DND 5th Edition. Passive Investigation, it seems they are supposed to be equals. ) However, even mezzoloths have a challenge. As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. On a failed save, you create a phantasmal object, creature, or other visible phenomena of your choice that is no larger than a 10-foot cube, and that is perceivable only to the target for the duration. They also help us understand how our site is being used. The phantasm includes sound, temperature. MarkOfTheDragonPlus. 18m INT Save Concentration. Ball bearings. The lady's hands are bruised and muddy, and she weeps pitifully into them. Glyph of Warding. Phantasmal Force. 3rd Level. You craft an illusion that takes root in the mind of a creature that you can see within range. Blight. You have advantage on the attack roll if the target is wearing armor made of metal. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. Evard's Black Tentacles. In my game my bard player has gotten this spell shown bellow Phantasmal Force. 264; emphasis mine): You craft an illusion that takes root in the mind of a creature that you can see within range. Here's what the text of Phantasmal Force says about dealing damage:. My favorite use (and its worked like 6 or 7 times so far) is to use subtle spell to cast it on an unususpecting person in order to help intimidate another person. Best Illusion Spells 5e 15. A barlgura has a 30 percent chance of summoning one barlgura. The caster of the spell crafts the illusion and decides what form it takes. We are very excited to announce that the Roll20 Tutorial experience has been revamped. 2/day each: plane shift (self only), ray of enfeeblement, sleep. One of the options is to create the illusion of a creature, and this creature can attack the target (the target rationalises this and takes 1d6 psychic damage, perceived as a type appropriate for the attack) as long as it is within 5ft. Create Characters Outside the VTT Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Feeblemind. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). You've made a pact with a deathless being, a creature that defies the cycle and life and death, forsaking its mortal shell so it might eternally pursue its unfathomable ambitions. You transform a willing creature you touch, along with everything it's wearing and carrying, into a misty cloud for the duration. A creature moving through the area at half speed doesn’t need to make the save. g. mind of a creature that you can see within range. Phantasmal Force is a Lvl 2 Spell from the Illusion school. September 04, 2023 02:17. 1st Level. Magic Circle Against Law. Range: 10 feet. Weird. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is perceivable only to the target for the duration. If you want something a little more complicated you can try my script. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. It takes up to 1 minutes duration for targeting 60 feet range. launch the attack from the character sheet. Likewise, D&D 5e explicitly states. Roll20 uses cookies to improve your experience on our site. Pyrotechnics. The target must make an Intelligence saving throw. Phantasmal Force is more about control than damage. phantasmal force (and phantasmal killer and weird) all exist solely in the mind of the target. The D&D 5E by Roll20 sheet has all of the functionality of a pen and paper character sheet, and much more. 1/day each: entangle, phantasmal force 2/day each: disguise self, invisibility (self only) Reckless. This is evidenced by the clause. Roll20 uses cookies to improve your experience on our site. Hexblade 5e Guide Rating Scheme. Pretty clever actually, had they. Phantasmal Force Spell Details. Casting time: 1 Action. 264 PHB) is an illusion that takes root in the mind of the target creature. Just put their attack on a token action button*, and you don't need to keep the sheet open. 8th level (1 slot): mind blankAnd now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium #12 Mar 3, 2020. The. so far. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. The target must make an Intelligence saving throw. When you're talking to anyone else, say they don't see anything/you don't know what they're talking about. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other. Magic Missile. The series "Spell Focus" is intended as a starting point for discussing specific spells and their uses. We have already talked about Phantasmal Force 5e in detail, but what is phantasmal killer 5e? Unlike the former spell, the Phantasmal killer is a 4th level spell which means it is deadlier and deals more damage. It's a great spell for both scouting and a free pass out of jail when you are in trouble. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. But what does the twinning actually do when you "target a second creature in range with the same spell"? The feature does not actually say that, so the hardline reading here means "This is up the the DM, the rules do. Submitted by: Roll20 Staff. A young lady kneels in front a mound of freshly moved dirt. Enter the name for your Campaign. Passive Perception is used as the defensive stat for enemies. Range: 8″ + 1″/level. Range: 60 feet. We’re a pure Warlock, baby. We would like to show you a description here but the site won’t allow us. There's no such thing as "mind-affecting spells" in 5E, but the various creature types have absolutely no rules at all aside from existing - monster entries will specify if they have special defenses, such as psychic resistance, psychic immunity, or psychic reduction, and spell entries will specify if they. Sometimes I over-plan leveling up my Bard but the way they change spells is SOOO slow and then we level very slowly in this campaign so I plan. The target must make an Intelligence saving throw. You can also use this spell to detect the presence of thinking creatures you can’t see. But why would you use phantasmal force when a combat spell would work just as well? When should you use it? And can you use the ability out of combat? Here’s. Simply put, you can still examine something even if you believe it is real. This spell has no effect on undead or constructs. Only the corpse's killer can see the phantasmal image created by this spell. 5th Level. Image from Forgotten Realms Fandom. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. Phantasmal Force 5e D&D Guide [2023] Sunday 30th of July 2023 […] TipPhantasmal Force is an illusion spell, and like all illusion spells, it is as successful as the DM allows it to be. Often. So a player made a creature that is attacking a monster. In most mechanical and class mentions of Passive Perception vs. The target rationalizes any illogical outcomes from interacting with the phantasm. This is a good use of this spell; however, phantasmal force can have more creative uses, such as putting a pool of lave between the party and attackers. Momentary Stasis is the 6th level ability and will definitely cost one of your ~4 uses. Ellipsis Mark said: I'm wanting to do a campaign where all players will have full access to two classes. While you can play a character however you like, these undertones are built into the class mechanics, with a resource that refuels when anything around the Phantom dies. The spell disguises physical appearances as well as clothing. Introduction. Strixhaven: A Curriculum of Chaos is the newest official adventure module for D&D 5E, a magical school adventure set in Strixhaven University. Phantasmal force 5e . At will: detect magic, magic missile. You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration: Your walking speed increases by 10 feet. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. Dungeons & Dragons 5e. Phantasmal Force does a bit more damage as a pure disable absent party synergy, but Hold Person has the potential to cause substantially more damage based on party synergy. By continuing to use our site, you consent to our use of cookies. Sow Discord. Any equipment the pixie wears. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The thing about Phantasmal Force is that it doesn't create a real object, so it wouldn't actually suffocate a target, they might try to hold their breath as long as possible, but as soon as they have to take a breath, they can. The players make the target believe there is a bridge spanning a chasm, and the target would attempt to walk across it and fall. Depending on your DM, it does anything from imposing any status condition you can think of (plus 1d6 psychic dmg per turn) or only does 1d6 psychic dmg per turn if the enemy doesn't move (and does nothing to prevent the enemy from moving). They also help us understand how our site is being used. They also help us understand how our site is being used. A spectral, floating hand appears at a point. Level: 2. You did it right, the DM was cheating. Welcome to the Calimport Pit Fights! It's a time after the Second Era of Skyfire in Calimport. the True Seeing spell doesn't reveal your invisibility) but also you can't gain their benefits (e. It's not an attack, because no attack roll is made; it just does damage. While the Bard does get some healing options like Cure Wounds and Healing Word, they don’t get the full range of non-hp healing options required to fully replace a cleric. The DC equals 10 + the spell's level. Fear, or for helping PCs. Magical Guidance – Pick this optional class feature. go into chat and press the up arrow to get the code. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Casting Time: 1 action Range: 60 feet Components: V, S, M (a bit of fleece) Duration: Concentration, up to 1 minute. The hand can’t attack, activate magic items, or carry more than 10 pounds. The Wizard casts Mind Blank every night before bed:. You've got that mixed up. Magic Aura. Phantasmal Force 5e | D&D Spell Guide for 5th Edition D&D. Typically this is a single-target spell, so the target takes the damage on your turn. You see only a vague shape. Range: 60 feet. Check out the. Phantasmal Force allows you to cast an illusion that takes root in the mind of one creature you can see. Managing this resource properly, the Phantom can do plenty of extra. , the target makes a Wisdom Save of DC 25 on a failed save target takes 3d10 psychic damage, the target becomes frightened for 30 seconds and gains 1 level of exhaustion. Enhance Ability. Roll20 uses cookies to improve your experience on our site. Phantasmal Force does not have the capability of actually creating something tangible, only to appear to be tangible to the afflicted target. On a failed save, the target becomes frightened for the duration. Components: S. , hunger of Hadar, hypnotic pattern, phantasmal force, sleep Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray Great Old One patron: armor of Agathys , detect thoughts, dissonant whispers, hunger of Hadar , Tasha’s hideous laughter, phantasmal force Deathlock Mastermind Archfey patron: blink. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. For example, you might know that to roll an attack roll you need to roll a "D20 plus your attack modifier". The description of the phantasmal force spell says (PHB, p. The target rationalizes any illogical outcomes from interacting with the phantasm. You can optionally use one of your 2 uses of Chronal Shift at the same time, but only if it's super important, otherwise you probably want to save Chronal Shift to support your encounter-winning spells like e. I am a Tiefling Dragon Blood Sorcerer, and I specialize in lightning magic and illusions. Range: 60 feet. Calm Emotions. of it takes 5 (1d10) fire damage. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. An invisible wall of force springs into existence at a point you choose within range. Phantasmal Force and Enemies Abound are concentration spells. Phantasmal Force-- Range: 240'; Duration: concentration. There’s very little uncertainty with Shadow Blade’s rules, but the spell will force you to constantly consider the lighting in the room, as players will be eager to get advantage on their attack rolls if they can. Wall of Force. Graz’zt casts crown of madness or dissonant whispers. Azgaar's Fantasy Map Generator. 该创造将持续. Characters just reciently reached the level to have access to 8th and 9th level spells. You can cast it with one action and choose an area that is no more than 120 feet away from you. The target can use its. Phantasmal Force Debate. Who Can Cast Phantasmal Force in 5e? What Does Phantasmal Force Do in 5e? What Are the Rules for Phantasmal Force in 5e? How Do I Use Phantasmal. All five ready-to-play characters, fully set up in the D&D 5E by Roll20 character sheet! Accessing your Content. By continuing to use our site, you consent to our use of cookies. Icewind Dale: Rime of the Frostmaiden - Level 1-12. Discover tactical combat uses, clever out-of-combat trickery, and key character builds. Duration: Yes Up to 1 minute. Casting Time: 1 bonus action. So choose something that could cause inaction from the target. Shocking Grasp. 1/day each: entangle, phantasmal force; 2/day each: disguise self, invisibility (self only) Reckless. Phantasmal Force and Creation can both be fantastic if you’re creative with them. Sheet Features. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. Will open the character window to the Character Sheet tab (if one exists). An invisible wall of force springs into existence at a point you choose within range. I´ve seen multiple discussions on what is a fair use of spells like minor illusion and suggestion. Time – 1 action. The target must make an Intelligence saving throw. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. reaction to move up to its speed as Graz’zt directs. Mind Blank makes you immune to Divination spells. An unwilling target can make a Charisma saving throw, and if it succeeds, it is unaffected by this spell. It would definitely make the spell more appealing, though much stronger. 3. Bard spells borrow a lot from the Wizard and a few options from the Cleric, but with a distinct focus on support spells, illusions, and enchantments. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. The Illusion school includes spells that deceive the senses or minds of others. Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4. On this, I agree there are thousands of concentration spells that offer amazing debuff and control. Shadow Blade 5e DM Tips. 该幻像包括声音、温度和其他反应因素,同样只对目标显现。. On a failed save, they must choose a new target or lose the attack. Warlock: The Archfey. Melee Weapon Attack: +6 to hit, reach 5 ft. E. At the end of each of the target’s turns before the spell. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The pixie magically turns invisible until its concentration ends (as if concentrating on a spell). Blink. A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point you can see within range. The rules for Silence in DnD 5e are as follows: Silence is centered on a point, not a creature or an object. If targeted by an attack or harmful spell, the attacker must make a Wisdom saving throw. The pcs doubled back and left the dungeon. Spoilers. e. You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Dragon Magazine #12 preserved this spell on the Illusionist list, at 1st level. The Phantasmal Force spell is a really fun spell to use for characters who specialize in illusion magic. You craft an illusion that takes root in the mind of a creature that you can see within range. Range: 60 feet. This second-level illusion spell can be devastating to your enemies. Synaptic Static works for all four primary mages. Magic Resistance: The hag has advantage on saving throws against spells and other magical effects. Instead of dealing damage, the vampire can grapple the target (escape DC 13) These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Fireworks. Each time the target takes damage, it can repeat the saving throw, ending the effect on. New Spells: – Phantasmal Force – Web: Perhaps unsurprisingly, these are the two best 2nd-level wizard spells and so we want both of them. Phantasmal force – This is a very strong and twinable effect that can severely impair one (or two if twinned) enemies. Components: V M (A small clay model of a ziggurat) Duration: 1 hour. The Dybbuk is middling in its combat abilities but has a wealth of innate spells, including Dimension Door at will and Phantasmal Force 3/day. If WoTC releases more SRD content under an Open Gaming License, you can count on that being added to the Compendium. She takes 5 (1d10) force damage if she ends her turn inside an object. The pursuing orcs only saw a brief glimps -not enough to second guess. The target must make an Intelligence saving throw. It manifests in an unoccupied space that you can see within range. Since the enemy has been hit by the real thing they have no reason the disbelieve the fake one. Drag & Drop Monsters, Characters, & NPCs. You craft an illusion that takes root in the mind of a creature that you can see within range. Each dart hits a creature of your choice that you can see within range. Classes: Bard, Cleric, Sorcerer, Warlock, Wizard. They are not terribly complex. Phantasmal force is a 2nd level illusion spell, it’s available on bard, sorcerer, & wizard classes. 1st-level abjuration. Baldur's Gate: descent into Avernus - Level 1-13.